SAGA 5: Weaving Through Time
27-29 November 2020, Kiwanis Huia Camp, Huia, Auckland
“Second gift before the great slumber was the chosen humans, voice of the Gods.
Children of Skylda of the Runes.
The Gods mark they wear, eyes of Frigg, wings of Odin, claws of Freyja, fur of Thor, teeth of Loki, the scales of Hel, horn of Eir.
To this clan a child of prophecy will be born, in the home of the shining ones.
On Sif’s harvest eve, a babe will be born.
With tides in her blood and a great destiny.
To become the mother to the changers of fortune and fate.
The shining ones shall feel her shadow.
The servants of ice shall find no escape.
Of Aesirs true servants her fate will shape.
Through the Mists she will find her age, to walk amongst Gods.
Her heirs will be her legacy and strands in the weave of time.”
On Asgard, our heroes came face to face with the gods they had worshiped for generations. The Gods showed a friendly facade - underneath they were not who they appeared to be, but instead shapechangers enslaved by the elves. Entering the dream world, the true Gods gave a message of death to their servants. As the seer had spoken, by the next moonrise the Skyldings would be dead. Emboldened by the faith of the Gods, our heroes removed the false ones, and secured the sleep of the true. And as the sun set on Asgard, so Elivagar fell to the forces of the shining Triandel, and into the lands of shadow.
All their hopes lay in Hel, who welcomed the slain into the safety of her realm. On the morn she guided them to the only ones in the nine worlds who could aid - the Weavers of Fate themselves. Amongst the roots of Yggradrasil, at the well of Urdr, the Norns had been taken captive by the ice marked Wylfings.
The Great Weave that held all fates in its threads is being unwoven, and the Skylding’s past - their history and very existence - is being unravelled and rewoven by the Wylfings. For the Skyldings to have a chance to defeat their enemies, and to see their beloved Skyldingheim once more, they must become weavers of fate and travel back into the distant past to secure their future and stop their enemies from conquering the day.
So now our heroes set sail once more, through the Mists of time itself. Back to where it all began. To a time where both Gods and mortals walked the worlds, when destiny was shaped, once friends warred for power, divine blessings bestowed and true love broken. And where the ancient enemy, the Clan of the Wolf, is even now trying to weave them out of time.
The dead Skyldings venture forth so they may breathe life once more, with only trusty Valka to guide them and the words of Skuld the Norn ringing in their ears:
“Tread lightly upon the threads of time.”
Saga 5: Weaving Through Time is the fifth and penultimate game in Saga LARP.
PLAYERS - your tickets will now be on sale for 2 months, closing on October 30th. We wanted to give you extra time to buy your tickets if your financial situation is up in the air in there extraordinary circumstances.
However, we still will be writing plot during this time, so if you know that you will not be able to make the game, please let us know as soon as you can so that we can plan the plot.
If you weren't able to make the original date, but can make this one you can absolutely buy a ticket, we would love to see you!
CREW - your tickets will be on sale right up until the week before the game - there are a lot of really awesome roles in this twisty timey game we have planned, so we expect it to be a blast to crew. According to the NZLARPS calendar we are the first Auckland campaign coming back this year, so if your wanting to scratch that itch then this is your chance!
Prices will be (inclusive of GST):
Players: $130 (with a $10 discount for NZLARPS Members)
Crew (Full weekend): $50
Crew (Saturday only): $20
We will only be accepting returning players to this game, but new and returning crew are very welcome.
If you have previously played in Saga, but did not play in Saga 4: Seeking the Gods, please email us before buying your ticket so we can confirm we will have a ticket available for you. These will be discussed with you on a case by case basis, to ensure you will have enough of a buy in to the plot to see out the end of the story.
Players, update your character sheets! your character sheets should be up to date by now, but if you have any more updates you would like to make, we always appreciate it. Please include in your updates:
- Going into this game, what are the points in history you want to change, how and why.
- Top 3 things you would like a resolution for by the end of the campaign. These do not need to be big things like ‘kill Triandel’ or ‘fix the mist problem’, we know about those. We want to hear about the other things you want to get done, like any personal goals, interpersonal conflicts or smaller plot threads.
Find out more info on saga.nzlarps.org
Illness: If you are unable to attend due to illness, your game fee will be put forward to a future event.
Other Reasons: If you withdraw from the game after 6th March 2020 (one month before the game), we will process your refund request after we have run the event and seen what our finances come out at. We will refund a portion of your fees at our discretion.
Transferal: Player tickets are transferable conditional on Game Master approval. Crew tickets are transferable but the Game Masters must be informed so we have an accurate record of who is attending.
Participation Refusal: If the Saga GM team decides to refuse your participation (see below), your ticket costs will be refunded in full.
TERMS AND CONDITIONS
Saga is a hobby event run by a Game Master team that is volunteering their time. We strive to be inclusive, however, we want to stress that no one has an automatic right to attend our events. The Saga GM team reserves the right to refuse your participation in this event for any reason including but not limited to:
Behaviour at other events (including online) that contravenes the NZLARPS Code of Conduct, and/or causes other Saga participants unease, discomfort, or alarm.
Behaviour at other events (including online) that lead the GM team to believe that participant will not behave in line with Saga community and artistic values, including negative game play style, bullying or trolling, unsafe combat or role playing practices, or any other behaviour we deem detrimental to the project.
Lack of communication with the GM team
If the GM team and participant cannot reach a compromise on creative differences
Annoying the GM team so much that we don't want to spend any more time on you (we're volunteers, after all)
Bringing the game or larp community into disrepute
SAGA 6: TBC
5-7 March 2021, Houghtons Bush Camp, Muriwai, Auckland
More details to come closer to the time.