There are five great clans that make up Skyldingheim, numbering roughly two hundred members each, based on five of the six great hills that surround the Harbour of Hringr. Each Clan has a longhouse at its peak, used for clan gatherings, celebrations, and, in times of great cold or conflict, for shelter. Each bonded family within the clan has its own boer (house) where the family sleep communally.
Each Clan has a Skati who is leader of the clan. This is an inherited title, the eldest bonded child of the previous Skati (regardless of gender) taking their place when they die. If the current Skati is female, her eldest birthchild is her heir. If the Skati is male, then the oldest child to which he is Guardian to is his heir. In the case of any disputes over inheritance, a vote is called of all members of the clan who have come of age. The Skati is responsible for overseeing the wealth and wellbeing of the Clan, arbitrating disputes within the Clan, and taking care of the enchanted items held by the Clan.
On the sixth great hill stands the great longhouse Elivagar. Stories say that is was built from the ship that sailed down the famous river (external link) and bought the ancestors of Clan Skogr to Skyldingheim. This is where the Jarl and their bonded family reside. The Huskarl (house keeper) at Elivigar is Valka, whose family does not belong to a clan but has been tied to the Jarls household as long as anyone can remember. She has no children and is not known to have been bonded to anyone.
Every ten years the Skyldings call a Thing to decide who of the Skati will be their new Jarl. Each Skati form the eligible candidates, and Skyldings who have passed through the Adult coming of age ceremony are granted a vote. There is no restriction of gender to become Jarl. When a Jarl is elected, their heir takes their place as the Skati of their clan. While a Jarl is considered of Skyldingheim rather than tied to a specific clan, unofficially they remain close to the clan they once were part of - and after the ten years is up they often return to reside with their clan.
While the five clans each vie for domination over certain resources, ultimately they work together for the benefit of the town.