After slaying Ymir and the creating of the worlds from the body of the giant, Odin and their siblings, Villi and Ve set out to create their own little people, after the fashion of the elves of the Vanir on alfheim and the dwarves, born from the blood and bone of Ymir, given the gift of reason by the gods, and now residing on svartalfheim. The three siblings encountered two elm logs by the sea, and Villi set about carving one into a male shape and the other into a female shape, inspired by the appearance of the Aesir, and strong like the forest around them. Ve drew in spirit from the surrounds, wild like the seasons, and imbued the wooden carvings with it. Lastly, Odin breathed life into each. Their names were Ask and Embla, and they were the first humans.
Ask and Embla lived long, and had many children. In their old age, after many years of toil and hardship, their children still struggled to flourish. Nearing their death, Ask and Embla sought to help their children, and both parted with Odin’s breath of life, sending it to seek out their offspring to bring them luck. In his dying moment, Ask let his spirit back to his surroundings, and drew deep on the gifts of Villi so that this aspect could
help all future humans flourish. Embla let go of her physical form, and embraced the gifts of Ve, so that all humans could be emboldened on the power of this aspect.
From then on, all Skyldings receive the gift from the ancestors of either Spirit of Ve or Body of Vili in the lead up to their first coming of age ceremony. Some also receive the possibility of connecting to the Life of Odin. Because of this possibility, all Skylding children wait until their first coming of age ceremony before being given their gender, as this gives time to see within whom the Life of Odin runs. Omnispirit Skyldings are always considered ‘clean.’ Though it is the ancestors that gift gender, it is the Godi that help people identify what gift they received due to the connection the gift has to the gods.
Omnispirit humans are often offered food and shelter wherever they go, for their possible connection to Odin is a third key to humanity’s power. Omnispirit Skyldings have, throughout their life, a choice to hold a Disir bonding ceremony between themselves, the town, and Odin (though they do not necessarily take Odin as their spiritual path). When this is done it is to the exclusion of union or blood bonds with other Skyldings. While other Skyldings take union-bonds to increase their power, either by fortifying their genders aspect or combining both genders aspects, the whole of Skyldingheim offers those Omnispirit who chose a Disir bond with this link, and through them receive the gifts of Odin in return. As such, Disir-bonded Omnispirit Skyldings never take a union-bond. Likewise, while other Skyldings take blood-bonds to pass their power between them, Disir bonded Omnispirit Skyldings hold that link with all Skyldingheim already. Only once in the history of the town has a Disir bonded Omnispirit Skylding taken a blood-bond with a foreigner, and that act broke the bond she had with the town, and for this she was banished and her name intentionally forgotten.
The Disir bond makes Omnispirit Skyldings lucky and able to bestow the Breath of Odin onto others, which aids those who need a healer (see rules document).
Your real-world gender identity, gender expression, and real-world biological sex do not limit what you can play within the game.
All three genders are intended to be distinct from real-world genders, and have been constructed to provide a simple, playable, and (hopefully) interesting gender experience that differs from our real-world lives.
Our intent is to make a world free from real-world gender dynamics, and if these OOC experiences take a dominant position in the game it undermines these concepts.
The use of a binary biological sex (female, male) is for simplicity, but if you would like to play an Intersex Skylding, you may do so either as Ve, Vili, or Omnispirit, depending on how you would like your character to be Intersex and what story you would like to tell.
Some of our inspiration for these genders is drawn from real-world genders, usually from non-contemporary-western cultures, some of it is inspired by Norse mythology, and some is constructed entirely new.